VFX/CG

I make visual systems come alive.

For thirty years I've been moving between art, technology, and production - from feature films and animation to real-time 3D, spatial computing, and AI-enabled workflows. Explore the projects that have shaped how I work.

Key art for Stranger Things: Tales From '85

01 / screen

Stranger Things: Tales From '85

Visual Effects Supervisor · Flying Bark Productions

I'm supervising the visual effects on a new animated Stranger Things story set in Hawkins in the winter of 1985.

Stitch from the 2025 live-action film Lilo & Stitch

02 / screen

Lilo & Stitch

Computer Graphics Supervisor · Industrial Light & Magic

I supervised CG work on Disney's live-action reimagining of the story about a girl and an escaped alien.

Skeleton Crew title art

03 / screen

Star Wars: Skeleton Crew

Computer Graphics Supervisor · Industrial Light & Magic

I helped supervise the CG work on a practical-meets-digital Star Wars adventure about four children lost in the galaxy.

Ahsoka Tano in the Star Wars series Ahsoka

04 / screen

Ahsoka

Computer Graphics Supervisor · Industrial Light & Magic

I helped lead the CG work for a Star Wars series following Ahsoka Tano across a vulnerable galaxy.

Jay Gatsby at a party in The Great Gatsby

05 / screen

The Great Gatsby

Computer Graphics Supervisor · Animal Logic

I helped build Baz Luhrmann's 3D vision of The Great Gatsby, including a digitally expanded 1920s New York.

Harry, Ron, and Hermione amid the ruins of Hogwarts

06 / screen

Harry Potter and the Deathly Hallows: Part 2

Computer Graphics Supervisor · Animal Logic

I supervised CG work for the final Harry Potter film, including large-scale digital environments and battle work.

A close-up of a blue owl from Legend of the Guardians

07 / screen

Legend of the Guardians: The Owls of Ga'Hoole

Computer Graphics Supervisor · Animal Logic

I helped supervise Zack Snyder's stereoscopic animated adventure about a young owl and a legendary order of guardians.

Emperor penguins swimming in Happy Feet

08 / screen

Happy Feet

Lighting Supervisor · Animal Logic

I led the lighting on George Miller's animated Antarctic musical, the first digitally animated feature produced in Australia.

Neo surrounded by monitor images in The Matrix Reloaded

09 / screen

The Matrix Reloaded

Technical Director · ESC Entertainment

I helped develop the tools and techniques behind the Wachowskis' ambitious sequel, including large-scale digital-human work.

Shrek and Donkey in the forest

10 / screen

Shrek

Technical Director · DreamWorks Animation

I worked on the lighting team for DreamWorks' landmark animated feature.

Neo dodging bullets in The Matrix

11 / screen

The Matrix

Visual Effects Artist · Animal Logic

I worked on the original Matrix, including the digital effects that helped define its visual world.