VFX/CG
I bring worlds, characters, and systems to life.
For thirty years I've been moving between art, technology, and experience. From feature films and animation to real-time 3D, spatial computing, and AI-enabled workflows. Here are some of the projects that have shaped how I work.

01 / screen
Stranger Things: Tales From '85
Visual Effects Supervisor · Flying Bark Productions
I'm supervising the visual effects on Netflix's animated Stranger Things story set in Hawkins in the winter of 1985. Season 1 is now streaming, with Season 2 arriving later this year.

02 / screen
Lilo & Stitch
Computer Graphics Supervisor · Industrial Light & Magic
I supervised CG work on Disney's live-action reimagining of the story about a girl and an escaped alien.

03 / screen
Star Wars: Skeleton Crew
Computer Graphics Supervisor · Industrial Light & Magic
I helped supervise the CG work on a practical-meets-digital Star Wars adventure about four children lost in the galaxy.

04 / screen
Ahsoka
Computer Graphics Supervisor · Industrial Light & Magic
I helped lead the CG work for a Star Wars series following Ahsoka Tano across a vulnerable galaxy.

05 / screen
The Great Gatsby
Computer Graphics Supervisor · Animal Logic
I helped build Baz Luhrmann's 3D vision of The Great Gatsby, including a digitally expanded 1920s New York.

06 / screen
Harry Potter and the Deathly Hallows: Part 2
Computer Graphics Supervisor · Animal Logic
I supervised the stereo conversion for the final Harry Potter film, working closely with IMAX to give the climactic finale visual scale and impact while preserving its emotional focus.

07 / screen
Legend of the Guardians: The Owls of Ga'Hoole
Computer Graphics Supervisor · Animal Logic
I helped supervise Zack Snyder's stereoscopic animated adventure about a young owl and a legendary order of guardians.

08 / screen
Happy Feet
Lighting Supervisor · Animal Logic
I led the lighting on George Miller's animated Antarctic musical, the first digitally animated feature produced in Australia.

09 / screen
The Matrix Reloaded
Technical Director · ESC Entertainment
I helped develop the tools and techniques behind the Wachowskis' ambitious sequel, including large-scale digital-human work.

10 / screen
Shrek
Technical Director · DreamWorks Animation
I was honoured to work on Shrek, a film that continues to mean so much to audiences around the world.

11 / screen
The Matrix
Visual Effects Artist · Animal Logic
I worked on the original Matrix, including the digital effects that helped define its visual world.